Given the real-world value of RuneScape's in-game currency, naturally, players with particularly large amounts of runescape mobile gold coins jealously guard their hordes against theft. They use tools like authenticators, security questions, and in-game bank pins to protect their accounts.

In what RuneScape development studio Jagex calls a "gross misuse of moderator privileges," an employee named Jed Sanderson allegedly swiped "wealth and items" worth roughly 100 billion in-game coins from players, which equates to around $100,000 if sold on third-party websites.

As an off-and-on RuneScape player of almost 15 years myself, I'm pleased to see that Jagex handled the situation so well. They could have very easily refused to restore players' lost gold and items, as MMO developers often do.

Although RuneScape has been around for well over a decade, the game is far from dead. Much like WoW, frequent content updates keep the player base hooked, and new players seem to join at a fairly regular pace.

As is the case with most popular MMOs, RuneScape also has an active third-party gold-selling community. Players will pay thousands of dollars for high-level accounts, in-game gold across Old School RuneScape (OSRS) or "RuneScape 3," and even power leveling services. For reference, 1 billion in-game coins are the equivalent of https://www.lolga.com about $1,000 in real life.

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